Jump to content
Friday Night Firefight Forums

CS:GO Patch Notes - 1 Oct 2012


Mir

Recommended Posts

http://store.steampowered.com/news/8981/

 

 

[ NEW FEATURES AND CONTENT ]

-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" matchmaking.

-Searching for a Competitive game, either from "Find a Game" or "Play with Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin.

-Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined.

-Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.

-New maps:

-de_vertigo is now available for Classic Casual and Classic Competitive.

-ar_monastery is now available for Arms Race.

 

[ MINOR FIXES ]

 

-Weapon changes:

-Reduced p90 kill award from 300% of default to 200%.

-Reduced other SMG kill awards from 300% of default to 200%.

-Increased Bizon kill award from default to 200%.

-Reduced all shotguns' price by 300.

-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.

-Fixed HUD not showing during demo playback.

-Changes to Matchmaking Lobby

-Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section.

-Join state is now visible when you browse the friends list.

-Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile.

-Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.

-Added new feature section to the main menu

-Fixed issue that caused doors and other "pusher" entities to move at the wrong speed when the tick rate was > 64 Hz.

-Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.

-Fixed MOTD on OSX.

-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.

-Fixed ability to connect to community servers using server browser from in*game pause menu.

-Fixed exploit where models could be subsituted via a hardware performance setting.

-Fixed memory corruption related to bots cleaning up their occupied nav areas.

-Fixed spectator glow materials not being precached.

-Resolved several minor bugs to clean up console spew on launch and map load.

-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.

-Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.

-The radar now displays when a player or bomb is above and below you.

-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.

-Slightly increased the velocity boost grenades get when thrown by moving players.

-Fixed in-game voice chat not working with some microphones on OSX.

-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.

-Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.

-Fixed not being able to vote when spectating/observing or when the scoreboard was up.

-Changes to warmup period:

-Players now respawn in the warmup period.

-Warmup periods now only end when the warmup time expires.

-Warmup period no longer allows friendly fire.

-The community server browser warning pop*up can now be dismissed and told to never show again.

-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.

-Fixed the medals on the main menu showing the wrong categories.

-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.

-Fixed an exploit that let players infinitely spawn golden knives.

-Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.

-Fixed a crash on startup when launching a game by joining a game server from Steam.

Link to comment
Share on other sites

  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...